Society · Coordination

InformationGame#d12b

Intelligences modelling each other modelling them, where the missing information is a property of the system

Mechanism

When autonomous agents model each other's perceptions and intentions, and model the others modelling them, the regress has no fixed point. This is where EpistemicComplexity is strongest: all three of its dynamics hold at once, because each agent's analysis, measurement and prediction becomes something the others react to. Here BoundedModelOpenWorld is not a practical limit but structural. Each ModelAsCompression of another agent becomes an input that agent can react to.

Invariants

  • Publishing a prediction can change the behaviour it predicts
  • The only prediction immune to reflexivity is a self-fulfilling one
  • Measuring an agent's state can alter it

Failure modes

  • Treating a game of information as a physical forecasting problem that more data would solve
  • Ignoring one's own effect on the environment being modelled

Where this came from

Builds on

Identity

The name is the hash of the definition. Change a word and it becomes a different pattern.

Sema ID
sema:InformationGame#mh:SHA-256:d12baea60900f8ffeeeac68d27b7a745eeca06347bd83fcbe3e7a0f5a0d1bade
Reference
InformationGame#d12b
Ring
1
Tier
1